![]() ![]() Don’t worry, just like entrepreneurs find their pleasure in the number of giggles you giggle when you figure out the source behind their startup name, researchers find theirs in the number of head scratches you do trying to decipher any term they come up with when naming their inventions - so let’s allow them to have their fun, and move on. So how does ARKit achieve this? This is done through a technique called Visual Inertial Odometry (VIO). And to the latter, ARKit detects horizontal planes like tables so you can place objects on it. To achieve the former, ARKit assumes that your phone is a camera moving in the real 3D space such that dropping some 3D virtual object at any point will be anchored to that point in real 3D space. This also means that every augmented reality app development company out there will be able to tap into Apple’s ecosystem and user base.īut enough history, let us get our hands dirty with code and see Apple augmented reality in action! ARKit Immersion FeaturesĪRKit provides two main features the first is the camera location in 3D space and the second is horizontal plane detection. I believe we are heading towards a new AR hype peak very soon, and with this new significant pivot, it could eventually find its home market, allowing more AR app development to become mainstream. Holding a phone is still a big user experience blocker, but Google Glass’s lesson taught us that hardware is not the issue. ![]() In June 2017, Apple announced its beautiful iOS ARKit library, making immersion its top priority. Tech titans like Microsoft, Facebook, and Apple learned this harsh lesson by heart. While Google Glass solved the usability problem, it was still nothing more than a 2D image plotted in the air. However, we do care in this article for one particular reason - immersion in the environment. Two years passed, and by the time this amazing product was expected to come to life, it was already dead! Many critics analyzed the reasons for the failure of Google Glass, putting the blame on anything ranging from social aspects to Google’s dull approach at launching the product. Then Google surprised us with a piece of science fiction, Google Glass. They were not augmented reality, but rather augmented QR codes. But they never never took off as a concept. Beside the strong return of the great bunny transformers, we saw a wave of apps that drop 3D objects on printed QR codes. For instance, the AR hype took off again when developers got access to individual frames from mobile cameras. If you traced other AR hypes, you will notice this. I believe AR has always been missing two key technology leaps to make it useful: usability and immersion. However, humanity didn’t take long to realize that transforming faces into bunnies wasn’t one of their most imminent needs, and soon the hype faded! Apps at that time usually were used to transform your face. We can pin down the first serious development of AR to the time developers got access to individual frames from webcams. Every experienced developer is probably aware of the fact that AR is an old concept. ![]()
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